End Effectors & Grippers

The gripper (or end effector) is the part of the robot that directly contacts and controls the game piece during scoring. It sits at the end of whatever positioning mechanism you're using (arm, elevator, wrist) and its job is to grab, hold, and release the game piece reliably. The right gripper type depends entirely on the game piece shape, weight, and how it needs to be placed.

The types

Two sets of powered rollers (or wheels) that spin inward to grab a game piece and outward to release it. The rollers apply continuous compression on the game piece while holding it.

How it works: The game piece enters between two sets of rollers spinning inward. The rollers grip the game piece through friction and compression, pulling it into the claw and holding it. To score, the rollers reverse and eject the game piece.

Key details:

  • The rollers need enough compression to hold the game piece securely but not so much that it deforms or jams

  • Roller speed on intake should be fast (grab the piece quickly), roller speed on eject is game-dependent (fast for shooting, slow for placing)

  • Compliant wheels (flex wheels, 30A to 50A durometer) work well because they conform to the game piece shape

  • The claw geometry (the spacing and angle of the roller sets) determines what shapes and sizes the gripper can handle

Advantages:

  • Active grip (rollers hold the piece continuously, not relying on a latch or spring)

  • Can intake and eject without any separate actuator (just reverse the motor)

  • Forgiving on alignment because the rollers actively pull the piece in

  • Works with soft, rigid, round, and irregular game pieces

Disadvantages:

  • Needs a motor dedicated to the rollers (adds weight at the end of the arm, which is the worst place for weight)

  • Wiring a motor at the end of a moving arm requires careful strain relief

  • More complex than passive grippers

Best for: Most game pieces. This is the most versatile gripper type and the default choice for the majority of FRC games.

FRC examples: Most 2023 Charged Up cube/cone grippers, many 2024 and 2025 end effectors, 2026 fuel cell grippers

How to choose

Factor
Roller claw
Passive claw
Pinch gripper
Suction

Game piece shape

Anything

Rigid, consistent shape

Anything

Flat, smooth surface only

Grip speed

Fast (rollers pull it in)

Fast (drive into it)

Moderate (position then close)

Slow (need seal)

Hold reliability

High (active rollers)

Medium (spring force only)

High (active motor)

Medium (seal dependent)

Weight at end of arm

Heavier (motor + rollers)

Lighter (springs only)

Heavier (motor + jaws)

Lightest (just a cup)

Release control

Excellent (reverse rollers at any speed)

Limited (jaws open, piece falls)

Good (open jaws at any speed)

Good (vent vacuum)

Complexity

Moderate

Low

Moderate

High (pneumatic system)

For most FRC games, roller claw is the default. It handles the widest range of game pieces, actively pulls pieces in (forgiving on alignment), and gives you precise control over both intake and ejection speed. Start with a roller claw unless you have a specific reason to use something else.

Designing for weight at the end of the arm

Whatever gripper you choose, minimizing its weight is critical because it sits at the end of the arm, which is the worst possible location for weight. Every gram at the tip of the arm creates a moment about the pivot that the arm motor and counterbalance have to fight.

Strategies to reduce gripper weight:

  • Move the motor off the arm. Use a zombie axle (see Arms and Pivots page) to power the gripper rollers from a motor on the frame, transmitting power through the pivot with a belt or chain. This moves the heaviest component (the motor) to the base of the robot.

  • Use smaller motors. If the gripper doesn't need much torque (light game pieces, low ejection speed), a smaller motor like the Kraken X44 or NEO 550 saves significant weight compared to a full-size Kraken X60.

  • 3D print non-structural components. The gripper housing, roller hubs, and guide plates can be printed to save weight compared to aluminum. Only the structural elements (pivot pins, mounting bolts, shaft) need to be metal.

  • Use polycarbonate for plates. Polycarb is lighter than aluminum and works well for gripper side plates and guards where the loads are moderate.

Grip surfaces

The material on the jaw or roller surface affects how well the gripper holds the game piece.

Surface
Grip level
Use case

Flex wheels (30A to 50A)

High

Roller claws for most game pieces. Conforms to the piece for maximum contact.

Compliant stars

High

Roller claws for rigid or irregular shapes. Star arms wrap around edges.

Grip tape on polycarb

Medium to high

Jaw surfaces or flat contact areas. Cheap, easy to replace.

TPU pads (3D printed)

Medium to high

Jaw surfaces on pinch grippers. Conforms to the piece and absorbs impact.

Bare aluminum or polycarb

Low

Only for guide surfaces where you want the piece to slide, not grip.

Sensor integration

The gripper needs to tell the software whether it has a game piece. Without this feedback, the driver is guessing, and the software can't automate handoffs or scoring sequences.

Recommended sensors:

  • Beam break across the game piece path inside the gripper. Simple and reliable. Triggers when the piece blocks the beam.

  • Photoelectric proximity sensor (Banner sensor) aimed at where the game piece sits when captured. One-sided (doesn't need a receiver across from it).

  • Motor current sensing as a backup. When a game piece loads into the gripper, the roller motor draws a current spike. Software can detect this spike as a "game piece acquired" signal. Not as reliable as a dedicated sensor but works as a secondary confirmation.

Mount the sensor inside the gripper body with a 3D printed housing (see the Sensor Integration page for mounting details). Protect it from game piece impacts and debris.

Ejection and scoring

How you release the game piece matters as much as how you grab it. Different scoring tasks require different ejection strategies:

Scoring task
Ejection approach

Place on a shelf or peg

Slow roller reversal or gentle jaw open. The piece should be placed, not thrown. Controlled speed matters.

Drop into a bin or zone

Open jaws or stop rollers. Gravity does the work.

Shoot or launch

Fast roller reversal (the gripper becomes a short-range shooter). Roller surface speed determines ejection velocity.

Hand off to another mechanism

Coordinate roller speed with the receiving mechanism's intake speed so the piece transfers cleanly without jamming or bouncing.

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