Climber Archetypes

Almost every FRC game since 2016 has included an endgame climbing task. The specific challenge changes (bars, chains, cages, ropes, ramps), but the underlying mechanisms fall into a handful of archetypes that get adapted season to season. Understanding these archetypes means that when a new game is revealed, you can quickly identify which climbing approach fits the field element rather than starting from scratch.

The archetypes

A tube-in-tube telescoping arm extends upward, a hook at the top grabs the climbing structure, and a winch at the base pulls the robot up by reeling in rope or cable.

How it works: Constant force springs (or gravity, depending on orientation) extend the telescoping tubes upward. The hook at the top engages the bar, chain, or cage. A motor on a high-reduction gearbox spins a spool that winds Dyneema rope, pulling the robot's frame up toward the hook.

Extend mechanism: Constant force springs are the standard. They push the tubes out with a consistent force. When the winch reels in, it overpowers the springs and the arm retracts, lifting the robot. Some teams use motors to extend instead of springs.

Key design details:

  • The hook needs to passively engage the climbing structure (latches on contact) or be actuated to close

  • The winch spool needs enough wraps of rope to cover the full travel distance

  • A ratchet on the winch prevents the rope from unspooling if the motor loses power (critical for staying climbed)

  • The telescoping tubes need bearing blocks to slide smoothly, same concept as elevator stages

COTS options: AndyMark's Climber in a Box is a complete kit that implements this archetype. It's well tested and a solid starting point if the team doesn't want to design a climber from scratch.

Used in: 2020/2021 Infinite Recharge (bar), 2024 Crescendo (chain), 2026 Rebuilt (cage). This is the most common climbing archetype across recent FRC games.

FRC examples: 254's telescoping climbers, 2056's designs (both inspired the Climber in a Box kit)

Common components across all climbers

Regardless of which archetype you use, most climbers share these design elements:

Component
Purpose
Notes

Hook

Engages the climbing structure (bar, chain, cage)

Shape and size are game-specific. Must hold the robot's full weight. Usually steel or thick aluminum.

Ratchet or mechanical lock

Prevents back-driving so the robot stays climbed

A ratchet on the winch spool or arm shaft. WCP sells ratchet plates. Some teams use worm gear reductions that are naturally non-backdrivable.

High-reduction gearbox

Provides enough torque to lift the full robot weight

The climber motor is lifting 120+ lbs. Typical reductions are 50:1 to 150:1 depending on spool diameter and mechanism type.

Rope (Dyneema)

Connects the hook to the winch spool

Dyneema is the standard. Lightweight, doesn't stretch, absurdly strong for its diameter. 2mm or 3mm Dyneema handles FRC climbing loads easily.

Constant force springs

Extends the climber passively

Used in telescoping designs to push the tubes out. Sized to extend the mechanism but not so strong that the winch struggles to overcome them.

Dual-purpose mechanisms

The best climbers are often mechanisms that already exist on the robot for another purpose. If your elevator, arm, or telescoping mechanism can also hook onto the climbing structure, you save weight and complexity by not building a dedicated climber.

Questions to ask during strategy:

  • Can our elevator reach the climbing structure? If so, can we add a hook to the carriage and climb with the elevator?

  • Can our arm pivot high enough to hook the bar? If so, can the arm motor handle the climbing load?

  • Can we add a small hook mechanism to an existing structure (like the top of the elevator) with minimal additional weight?

If the answer to any of these is yes, it's almost always better to adapt the existing mechanism than to build a separate climber. A dedicated climber that only gets used in the last 20 seconds of a match is a lot of weight and design time for a mechanism that sits idle for 2 minutes and 10 seconds.

Sizing the winch

If your climber uses a winch (most do), here's how to size it:

1

Determine the lift distance

Measure from where the hook engages the climbing structure to how high the robot's belly needs to be off the ground to score full climb points. That distance plus some margin is the total rope your spool needs to wind.

2

Pick a spool diameter

A smaller spool means more wraps of rope for the same distance (more motor rotations, slower climb, but higher force). A larger spool means fewer wraps (fewer rotations, faster climb, but the motor needs more torque). Common spool diameters are 1" to 2".

3

Calculate gearing

Use ReCalcarrow-up-right with a linear mechanism setup. Input the robot weight as the load, the spool diameter as the drum size, and your desired climb time. The calculator will tell you what gear ratio and motor configuration you need. Most climbs target 3 to 8 seconds.

4

Verify current draw

Make sure the motor current during the climb is within safe limits. Climbing draws high current because you're lifting the full robot weight. If the current is too high, increase the gear reduction (slower but less current) or add a second motor.

Reliability

The climber is the mechanism most likely to be needed in a close match and least likely to have been thoroughly tested because it only runs in the last 20 seconds. Build reliability into the design:

  • Test the climber 50+ times before competition. Not 5 times. Not 10 times. Fifty. You need to find the failure mode before it finds you in eliminations.

  • Use a ratchet or worm gear so the robot can't fall. A robot falling off a climbing structure during a match is dangerous and results in penalties.

  • Make the hook engagement dead simple for the driver. The driver is stressed, there are 15 seconds left, and they need to line up the hook. If the engagement requires perfect alignment, it will fail when it matters most. Design the hook with generous funneling so it catches even if the driver is off by an inch or two.

  • Keep the climber independent from other mechanisms. If climbing requires retracting the intake and stowing the arm and extending the climber in a specific sequence, something will go wrong. The fewer dependencies the climb has on other mechanisms, the more reliable it will be.

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