Strategy to Mechanism

The mechanism you build matters less than whether it's the right mechanism. A great shooter is worthless if the winning strategy was just pick-and-place. This page covers how to go from a game reveal to a locked robot concept.

1. Break down the game

On kickoff, read the manual and answer these questions before you think about mechanisms at all:

Question
Why it matters

What actions score the most points per cycle?

Tells you where to focus.

Which ranking points require specific capabilities?

Some RPs are non-negotiable for seeding well.

What's scoreable in auto?

Auto points don't compete with teleop time.

What's the endgame worth vs. one more scoring cycle?

Determines whether endgame is essential or a trap.

How many full cycles can you realistically fit in a match?

Forces honest math about what's achievable.

Map out a "perfect match" on paper: how many cycles, what capabilities, how many points. This is your ceiling. You won't hit it, but it tells you what to prioritize.

2. Prioritize

Decide what the robot will do and what it won't do. A robot that does two things well beats one that does four things poorly. You have six weeks.

Cut anything that's low points, complex to build, or inconsistent. If you find yourself saying "but what if we need it for playoffs?" — a mechanism added last-minute without testing is a liability, not an asset.

3. Choose between options (decision matrix)

When there are multiple ways to accomplish the same action, use a decision matrix to choose.

Criteria
Weight
Elevator
Arm

Max scoring height (in.)

4

4

3

Total part count

3

2

3

Estimated weight (lbs)

3

2

3

Cycle time to score (sec)

4

4

2

Number of unique pivot points

2

4

1

Weighted Total

16

16

12

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Mechanical complexity

Total part count, number of unique joint types

Speed

Cycle time from pickup to score (seconds)

Reliability

Success rate over 20 prototype trials (%)

Ease of manufacturing

Number of CNC'ed parts required

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A decision matrix is a tool, not a verdict. If the numbers don't match your gut, talk through why. But don't ignore the numbers just because you like one option more.

4. Research past robots

Don't start from zero. Once you know what the robot needs to do, look at how other teams solved similar problems in past games.

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Where to look:

Game libraries: FIRST Archived Game Documentationarrow-up-right has manuals, game animations, and field drawings for every FRC game back to 1992. Use this to find past seasons with similar game elements to the current year.

Robot reveals and match footage (YouTube): Search "[year] FRC robot reveal" or "[team number] [year]" to see how top teams played specific games. Watch full playoff matches to see what mechanisms worked under pressure, not just in reveal videos.

Behind the Bumpers (YouTube): Teams walk through their robot design up close. Great for understanding why a team made specific choices.

Chief Delphi build threads: Top teams post detailed build logs. Search for the game year or mechanism type you're researching.

Open Alliance / build blogs: Teams like Spectrum 3847 document their entire season publicly — strategy, prototyping, CAD, fabrication — day by day.

CAD releases: After each season, many teams post full robot CAD on Chief Delphi. You can open these in Onshape and study every detail.

If 15 of the top 20 robots at Worlds used the same basic intake geometry, that's a signal worth paying attention to.

5. Lock the concept

By the end of this phase (a few days to one week after kickoff, max), the team should be able to answer:

A whiteboard sketch is fine. No final CAD yet. The point is that everyone agrees on what the robot does and roughly how. If there's disagreement, resolve it now.

Reference

chevron-rightPast Decision Matriceshashtag

2024 Ri3D Decision Matrixarrow-up-right

2026 Intake Decision Matrixarrow-up-right

Tons of images since we usually do them on the whiteboard. I can't find them tho.

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